Game development is different from every other kind of software. It is the intersection of technology, art, storytelling, and psychology. A game that ships on time but is not fun fails just as completely as one that never ships. Kodechi is a game development company based in Delhi NCR that builds mobile games, web games, and cross-platform titles for game studios, publishers, and brand-driven interactive experiences.
We work with independent developers building their first title, brands creating branded games as marketing assets, and established studios needing additional development capacity. Every project starts with the same question: what makes this game genuinely fun for the player it is designed for?
Games have different technical requirements than apps -- smooth rendering, physics simulation, real-time multiplayer, gameplay balancing, and monetization economies.
Character design, environment art, animation, VFX, UI, and audio, with in-house capacity for 2D games and trusted specialist partners for high-end 3D character animation.
Free-to-play economies, in-app purchase tuning, ad monetization, subscription models, and premium pricing, designed in from the start rather than bolted on before launch.
Games live and die on live operations -- regular content updates, seasonal events, balance patches, and community response.
Casual, hyper-casual, and mid-core games for iOS and Android, using Unity or Cocos2d, with native builds when performance requires it.
Games playable in browsers for advertising campaigns, brand engagement, or educational platforms, using Phaser, Construct, or custom WebGL.
For teams shipping to Steam, Epic Games Store, Nintendo Switch, PlayStation, or Xbox, using Unity or Unreal Engine with certification support for console platforms.
Real-time multiplayer, turn-based multiplayer, and MMO-lite social games, using Photon, PlayFab, Nakama, or custom multiplayer infrastructure.
AR games and interactive experiences using ARKit and ARCore, and VR games for Meta Quest and PC VR platforms.
Learning games for K-12 education, corporate training, medical training, and skills development.
Games as marketing assets -- brand-integrated experiences, promotional games for product launches, and gamified marketing campaigns.
Game design documents, prototypes, art style exploration, and technical feasibility studies to validate a concept before committing to full production.
Post-launch content updates, seasonal events, balance patches, live event management, and community response.
Game design document, art style exploration, technical feasibility, and monetization strategy, prototyping the core loop early.
A polished short segment of the game representing final quality, used for stakeholder alignment, publisher pitches, or funding conversations.
Full content production -- levels, characters, art, animation, audio, features -- with regular playable builds and playtesting throughout.
Alpha: content-complete but rough. Beta: bug fixes, balancing, polish, with soft launches for mobile games in limited markets before global launch.
App Store and Play Store submission, marketing asset preparation, store optimization, and launch day monitoring; certification submission for console.
Post-launch monitoring, first-week critical fixes, then ongoing content updates and events.
| Project Type | Timeline | Investment (INR) |
|---|---|---|
| Hyper-casual mobile game | 8-14 weeks | 3,00,000 - 8,00,000 |
| Casual mobile game | 16-24 weeks | 10,00,000 - 25,00,000 |
| Mid-core mobile game | 24-48 weeks | 20,00,000 - 60,00,000+ |
| Web / HTML5 branded game | 6-12 weeks | 2,50,000 - 10,00,000 |
| Educational game | 12-20 weeks | 6,00,000 - 20,00,000 |
| PC/Console indie game | 36-72 weeks | 40,00,000 - 1,50,00,000+ |
| Game prototype only | 4-8 weeks | 2,00,000 - 6,00,000 |
| Live ops team | Monthly | 3,00,000 - 8,00,000/month |
Casual and hyper-casual mobile games and educational or branded marketing games are where we've delivered the most projects; ask us for current examples relevant to your genre on a discovery call.
Hyper-casual: 8-14 weeks. Casual mobile: 16-24 weeks. Mid-core mobile: 24-48 weeks. Educational or branded games: 6-20 weeks. PC/Console indie: 36-72+ weeks. Timelines are agreed after concept phase and vertical slice validation.
Hyper-casual games: INR 3-8 lakh. Casual games: INR 10-25 lakh. Mid-core games with meta-game systems: INR 20-60 lakh+. Costs depend on art quality, content volume, multiplayer complexity, and platform target.
Unity for most mobile games, web games, and mid-tier console games. Unreal for high-fidelity 3D graphics, PC/high-end console games, and cinematic experiences. We help you decide based on your specific game.
We handle end-to-end for 2D games and mobile-appropriate 3D games. For high-fidelity 3D character animation and premium PC/console visuals, we partner with vetted specialist studios.
Free-to-play with in-app purchases, ad-supported with rewarded ads, hybrid models, subscriptions, and premium (paid) games, designed in as part of game design.
We build the game and provide launch-optimized assets such as screenshots, store descriptions, and trailers. Full user acquisition campaigns are typically handled by specialist UA agencies, and we can support integration with attribution and marketing SDKs.
Yes. Common ports include iOS to Android, mobile to web, mobile to console, and PC to console. Complexity depends on the original engine and platform-specific features used.
Book a free game design consultation. Share your concept or existing prototype; we will assess feasibility, discuss monetization, and share a realistic development plan.
Email: info@kodechi.com | Phone: +91 8375945272
Response time: within 24 hours. Serving clients across Delhi NCR, India, Canada, and globally.